top of page

Argus

Head of security. Blue eyes cover his entire body.

Oracle

Had the mummified body of a woman and spoke prophecies. She sat on a three-legged stool in the attic of the big house at Camp Half-Blood.

Naiads

Water maidens who live in lakes and rivers. Percy encounters them at the bottom of the canoe lake at Camp Half-Blood. Annabeth warns him that they are flirts who should not be encouraged.

Dryads

Live in the forest. Dryads are the spirits of trees. Grover's girlfriend Juniper is a dryad who lives in a juniper tree.

Hestia

Hestia is goddess of the hearth, and Percy first meets her in th eform of a nine-year-old girl tending the fire at camp. She has brown hair and wears a brown dress and a headscarf. When campers sacrifice a prtion of their meals to the gods, she receives a share as the tender of the flame.

Satyrs

Satyrs have the upper body of a man (but with horms in their hair) and the lower body of a goat. They can smell both monsters and half-bloods and talk to animals. There is a satyr in every school, with the job of finding half-bloods and escorting them to Camp Half-Blood.

Grover Underwood

Became Percy's best friend at Yancy Academy, where he'd gone to find him and bring him to Camp Half-Blood. Accompanies Percy on quests. Grover and Percy have an empathy link which allows them to communicate when they're miles apart. Although the main role of a satyr is to bring half-bloods safely to Camp Half-Blood, Grover's life ambition was always to become the satyr who discovered the god Pan, lord of the wild. To do this he needed a Searcher's Licence from the Council of Cloven Elders.

Grover's Skills

Pan Pipes

Like all satyrs, Grover plays the pan pipes. The satyrs at Camp Half-Blood play their pan pipes in the strawberry fields to repel insect pests. Grover knows very few tunes when Percy first meets him, but gradually becomes more skilled, and eventually uses his pipes in several sticky situations.

Acorn Tracking

Grover carries acorns which rearrange themselves in a pattern on the ground while he plays his pan pipes. He reads the pattern to decide what to do and where to go.

Satyr's Sanctuary

This is a goat blessing that Grover bestows on animals to grant them safe passage in the wild.

Satyr Facts

All satyrs:

  • Can smell monsters.

  • Hate being underground.

  • Dislike cyclopes (the feeling is mutual).

  • Are not happy at sea.

  • Favorite food: everything, including enchiladas, jellybeans, tin cans, and especially Lousi XVI furniture.

bottom of page